Behind the Scenes of Fallout, the Gaming World’s Most Astonishing TV Hit

The Fallout TV series has come back to streaming services, and it's fair to say that audiences were pleasantly surprised by the quality of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing various facets of the gamer's adventure.

There was Lucy the vault dweller, striving to uphold her morals and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his faction's leadership and unleashes a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any sense of morality out in the contaminated wastes.

Building Anticipation for Season Two

The debut season's ending revealed a major secret about who helped cause the global annihilation that sealed a society in underground vaults for centuries. It also raised plenty of questions open for the next installment – and, on this occasion, anticipations are significantly higher.

“We’ll take ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.

“Going into the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are ecstatic with the reception to the show, so now people are coming in with more enthusiasm and different expectations.”

The Mojave Beckons for the Next Installment

The upcoming season is located in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and cast in the franchise, despite the fact that it was somewhat buggy at launch.

“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much fun to incorporate into the show.”

In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its physical authenticity – its production team insisted on physical models and sets were constructed, mirroring the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to feel like it’s authentic.”

Indeed, virtually everything you see on-screen is practical, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using animatronics, and were by all accounts rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is developed by skilled directors who are also longtime fans, with the help of the original creators behind the video games. This common understanding for the world is evident in the end result.

The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the initial release. This format will foster a new audience reaction, a dynamic the creators themselves are looking forward to engage with.

“It delves deeper, it’s bigger, it’s more humorous, it has a lot of surprises,” says Howard. “I’m looking forward to seeing what people think.”

Karen Vargas
Karen Vargas

Marine biologist and science communicator passionate about ocean conservation and tech.